Copyright 2019 - Renault Sport Club Lebanon

With the interest of keeping all of our rides safe and fun for everyone attending, the following rules will, from now on, be implemented: 

  • No overtaking will be allowed during rides especially overtaking one of the board member's cars. Board members are organising the ride and all have walky-talkies to communicate with one another, as such we are placed within the convoy in a manner that will allow us to better keep you all together and avoid anyone getting lost. 
  • No racing of any sort will be accepted on public roads whether it is between members or with people on the road. The image of the club is one that does not encourage such behaviour unless it is on a track under safe conditions and sanctioned by the FIA.
  • There will be a minimum speed during rides because delays are costing other members the ability to enjoy the rides and are forcing them to overtake one another which conflicts with Rule 1 and increases the chances of the convoy getting split and lost.
  • A new set of hand gestures will be implemented during rides to better allow ride organisation. You will be briefed on those gestures during the beginning of each ride and diagrams will be posted soon for future reference. 
  • Any hand gesture, blinker, or hazard light (flasher) usage from the lead car is to be translated to the back by all cars and this is a mandatory safety condition. Every single car behind the lead car is to do exactly what the lead car does until the message reaches the closing car. Only then are you allowed to stop. 
  • Upon reaching any junction (mafra') during a ride, it is the responsibility of every member to make sure the car behind them has seen that there is a junction before going through. In other words, if you cannot see the car behind you wait for them at the junction before continuing and every car has to do this until the closing car passes. 

Now we move on to the intake and exhaust and ensure proper flow through the engine. Please note that WE DO NOT RECOMMEND INDUCTION KITS, unless you have tuned your car extensively and are finding that the standard air intake has become a restriction. Induction kits can work well on turbo engines and larger engines (if supplied with a suitable cold air feed or air box), generally though we'd just recommend for Captur engines you should just fit a sports panel air filter preferably made from cotton.

Sports exhausts increase the flow of air through the engine. But if your exhaust is too large, ie: over 2.5 inches bore, you will lose a great deal of the flow rate and end up sapping power and torque.

Getting a professionally ported and polished head with larger valves can fully maximise your power gains. A good triple plate fast road performance clutch will help to keep that power going where it should. Never skimp or expect the standard clutch to cope. Remaps offer large power gains on all turbo charged cars. On NASP engines the benefits are doubtful. However a remap on a NASP engine will help unleash the potential if you have done a lot of mods. Despite the large cost involved adding forced induction to a NASP engine will give large power gains. It is often easier to add a supercharger than it is to fit a working turbo. It is more challenging to map a turbo as the boost comes on exponentially with revs.

It is simpler to map a supercharger because the boost is correlating to engine speed on a linear curve. To cope with forced induction you will usually need to decrease the engine compression ratio .

This list of the stages and sports mods are usually carried out by our members, decide how far you want to go before you get started. Getting the correct grade of performance mods for your planned usage of the car is a time and money saver. Stage 3 (competition) mods just don't work well on the road hard to control in slow traffic.

          Stage 1 mods: Remap,Sports exhaust,Panel air filter,Suspension upgrade (drop 30-40mm),Lighter flywheel,Alloy wheels.

          Stage 2 mods: Fast road cam,Ported and polished head,Fuel injector & fuel pump upgrades,Power clutch,.

        Stage 3 mods: Internal engine upgrades (pistons/head/valves),Adding or upgrading forced induction (turbo/supercharger),Sports gearbox,Engine balancing,Competition cam.

Your aims when modding the engine should be a flat and wide torque range. You don't want all the power to be at the top end of the rev range unless you are creating a motor sport car.   The aim of our articles is to give a little insight into the world of modding performance parts and point you in the right direction, our forum is where you can ask for more detailed advice and tips on your customized car project, the best tuning upgrades and all aspects of modding cars.A fast road cam is widely accepted as one of the best NASP power mods you can do with a single part fitted to your engine. It maximises the intake and exhaust flow and increases the power if done right. Ideally you'd add other mods and finish up with a remap. TorqueCars would caution you not to go with a competition cam as this affects the engines idling and general town driving characteristics.Don't forget to increase the fueling when you are increasing the power - it makes the car more thirsty. If you find you experience flat spots and surges after your mods you should check the fueling and try a higher octane fuel as well. To get sufficient fuel you may need to uprate the injectors on your engine. A fuel pump will only deliver a finite amount of fuel, so you may need to uprate this if your injectors are demanding more fuel.

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